Skill Library
Blind-Fighting
Discipline: General · Cost: Free · Duration: Always active
Ignore negative modifiers for attacking invisible or unseen opponents when aware of their presence.
Effect: Can target unseen foes normally with melee, ranged, or spell attacks.
Requirements: Any
Aris lowered her stance, fighting by sound, heat, and instinct rather than sight.
Dodge
Discipline: General · Cost: Free · Duration: 1 Turn
Spend your action avoiding attacks.
Effect: Gain +2 to Combat Roll to Defend while aware of attacker.
Requirements: All
Aris shifted onto the balls of her feet, ready to slip away from the next strike.
Grapple
Discipline: Hand-to-Hand · Cost: Free · Duration: 1 Turn
Begin a non-lethal hold instead of dealing damage after a successful hand-to-hand attack.
Effect: Target is grappled and immobile until your next turn.
Requirements: Improved Unarmed Combat
Aris twisted inside the enemy’s guard and locked them down with a sudden Cheshire grip.
Improved Critical
Discipline: All Disciplines · Cost: Free · Duration: While using Signature Weapon
Increase critical range with a Signature Weapon.
Effect: Critical range becomes 19-20 with chosen Signature Weapon.
Requirements: Signature Weapon, +1 Combat Modifier from Rank
Aris aimed not where the enemy was guarded, but where they were doomed.
Improved Unarmed Strike
Discipline: Hand-to-Hand · Cost: Free · Duration: Attack
Your unarmed attacks are more lethal.
Effect: Unarmed strikes deal 2 Body. Hand-to-Hand weapons or natural weapons deal +1 Body.
Requirements: Unarmed Strike
Her knuckles cracked with heat as Aris turned her entire body into a weapon.
Power Attack
Discipline: All Melee · Cost: -3 Attack · Duration: Single attack
Trade accuracy for damage. Declare before rolling.
Effect: Successful hit deals +1 damage to the relevant stat.
Requirements: Body 5+
Aris put everything behind the blow, sacrificing precision for raw force.
Quick Draw
Discipline: Melee/Ranged · Cost: Free · Duration: Instant
Draw weapon automatically at combat start.
Effect: You are not considered unarmed when surprised. Can cast Blood/Summon Weapon as free action.
Requirements: All
Her weapon was in her hand before the danger fully revealed itself.
Riposte
Discipline: Slashing · Cost: Free · Duration: Always active
Counter a clumsy enemy blow.
Effect: If enemy rolls Nat 1 attacking you, initiate a counter as if you rolled Nat20 defense.
Requirements: Quick Draw: Slashing
Aris turned the failed strike aside and answered with a vicious counter-cut.
Signature Weapon
Discipline: All · Cost: Free · Duration: Always active
Focused training with one weapon type.
Effect: Chosen weapon type gains +1 to attack rolls.
Requirements: All
Aris settled into the familiar rhythm of her chosen weapon.
Stunning Fist
Discipline: Hand-to-Hand · Cost: Free · Duration: 1 Turn
Strike a vulnerable area. Declare before roll.
Effect: If hit causes damage, target must pass DC10 or be stunned for 1 turn.
Requirements: Improved Unarmed Strike, +1 Combat Modifier from Rank
Aris snapped her fist into a pressure point with surgical cruelty.
Sunder
Discipline: All Melee · Cost: Free · Duration: Always active
Follow through with excess damage.
Effect: If excess damage drops a foe, make a free attack against another target in melee range with same modifiers.
Requirements: Power Attack, Body 5
Aris carried the momentum through one enemy and into the next.