Aris Combat Assistant

Fallen Gate patrol and battle helper

Skill Library

Blind-Fighting

Discipline: General · Cost: Free · Duration: Always active

Ignore negative modifiers for attacking invisible or unseen opponents when aware of their presence.

Effect: Can target unseen foes normally with melee, ranged, or spell attacks.

Requirements: Any

Aris lowered her stance, fighting by sound, heat, and instinct rather than sight.

Dodge

Discipline: General · Cost: Free · Duration: 1 Turn

Spend your action avoiding attacks.

Effect: Gain +2 to Combat Roll to Defend while aware of attacker.

Requirements: All

Aris shifted onto the balls of her feet, ready to slip away from the next strike.

Grapple

Discipline: Hand-to-Hand · Cost: Free · Duration: 1 Turn

Begin a non-lethal hold instead of dealing damage after a successful hand-to-hand attack.

Effect: Target is grappled and immobile until your next turn.

Requirements: Improved Unarmed Combat

Aris twisted inside the enemy’s guard and locked them down with a sudden Cheshire grip.

Improved Critical

Discipline: All Disciplines · Cost: Free · Duration: While using Signature Weapon

Increase critical range with a Signature Weapon.

Effect: Critical range becomes 19-20 with chosen Signature Weapon.

Requirements: Signature Weapon, +1 Combat Modifier from Rank

Aris aimed not where the enemy was guarded, but where they were doomed.

Improved Unarmed Strike

Discipline: Hand-to-Hand · Cost: Free · Duration: Attack

Your unarmed attacks are more lethal.

Effect: Unarmed strikes deal 2 Body. Hand-to-Hand weapons or natural weapons deal +1 Body.

Requirements: Unarmed Strike

Her knuckles cracked with heat as Aris turned her entire body into a weapon.

Power Attack

Discipline: All Melee · Cost: -3 Attack · Duration: Single attack

Trade accuracy for damage. Declare before rolling.

Effect: Successful hit deals +1 damage to the relevant stat.

Requirements: Body 5+

Aris put everything behind the blow, sacrificing precision for raw force.

Quick Draw

Discipline: Melee/Ranged · Cost: Free · Duration: Instant

Draw weapon automatically at combat start.

Effect: You are not considered unarmed when surprised. Can cast Blood/Summon Weapon as free action.

Requirements: All

Her weapon was in her hand before the danger fully revealed itself.

Riposte

Discipline: Slashing · Cost: Free · Duration: Always active

Counter a clumsy enemy blow.

Effect: If enemy rolls Nat 1 attacking you, initiate a counter as if you rolled Nat20 defense.

Requirements: Quick Draw: Slashing

Aris turned the failed strike aside and answered with a vicious counter-cut.

Signature Weapon

Discipline: All · Cost: Free · Duration: Always active

Focused training with one weapon type.

Effect: Chosen weapon type gains +1 to attack rolls.

Requirements: All

Aris settled into the familiar rhythm of her chosen weapon.

Stunning Fist

Discipline: Hand-to-Hand · Cost: Free · Duration: 1 Turn

Strike a vulnerable area. Declare before roll.

Effect: If hit causes damage, target must pass DC10 or be stunned for 1 turn.

Requirements: Improved Unarmed Strike, +1 Combat Modifier from Rank

Aris snapped her fist into a pressure point with surgical cruelty.

Sunder

Discipline: All Melee · Cost: Free · Duration: Always active

Follow through with excess damage.

Effect: If excess damage drops a foe, make a free attack against another target in melee range with same modifiers.

Requirements: Power Attack, Body 5

Aris carried the momentum through one enemy and into the next.